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<title>slipknot66's CGPortoflio Gallery</title>
<link>http://slipknot66.cgsociety.org/gallery/</link>
<description>slipknot66's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Stone Portal</title>
	<link>http://slipknot66.cgsociety.org/gallery/550079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/90683/90683_1192334103_small.jpg"><br><br>Using the new mental ray 3.6 toys, mia_exposure photographic, in Maya 2008, and the new mia_material_x. I liked the final result so i decided to post here.Hope you like.<br />
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	</description>
	<pubDate>Sun, 14 Oct 2007 03:55:06 +0000</pubDate>
	</item>
	<item>
	<title>Architecture Viz</title>
	<link>http://slipknot66.cgsociety.org/gallery/159212</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/90683/90683_1091380782_small.jpg"><br><br>A typical Architecture Daylight Visualization.<br />
Testing the perspective of the house in a daylight.Using FG 1000 Rays,min/max 0, GI 1000, Global Illum Accuracy, Radius 3.1 Spotlight for the sun emmiting 10000 photons, 2 pointo lights converted to Mentalray area lights, with a spherical projection, emitting 10000 photons each.IBL for the environment, using a texture projection (no HDRI).<br />
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	</description>
	<pubDate>Sun, 01 Aug 2004 17:19:44 +0000</pubDate>
	</item>
	<item>
	<title>Maya/mentalray Interior</title>
	<link>http://slipknot66.cgsociety.org/gallery/159979</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/90683/90683_1091670128_small.jpg"><br><br>Simulation of a day light interior, using Maya/Mentalray.FG and GI.3 lights 1 spot light for the sun, 2 point lights converted into Mentalray area lights with a square projection<br />
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	</description>
	<pubDate>Thu, 05 Aug 2004 01:42:10 +0000</pubDate>
	</item>
	<item>
	<title>Exterior</title>
	<link>http://slipknot66.cgsociety.org/gallery/163277</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/90683/90683_1092925915_small.jpg"><br><br>Exterior image using paintFX converted into poly,and Mentalray with FG and GI.2 lights, 1 spot for the sun and one pointlight converted into a MR area light.<br />
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	</description>
	<pubDate>Thu, 19 Aug 2004 14:31:58 +0000</pubDate>
	</item>
	<item>
	<title>Maya/mentalray Interior</title>
	<link>http://slipknot66.cgsociety.org/gallery/193884</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/90683/90683_1102802045_small.jpg"><br><br>This image was created to simulate a daylight.Using FinalGathering and Global Illumination + Dirtmap.The Occlusion Pass was composed with Photoshop.<br />
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	</description>
	<pubDate>Sat, 11 Dec 2004 21:54:12 +0000</pubDate>
	</item>
	<item>
	<title>Architecture|backyard</title>
	<link>http://slipknot66.cgsociety.org/gallery/331120</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/90683/90683_1142900724_small.jpg"><br><br>Hello, here its a render i did using Maya Paint FX and fur for the grass.I tried with displace maps, but my computer was melting trying to calculate that.C&amp;C are very welcome.<br />
Thank you<br />
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	</description>
	<pubDate>Tue, 21 Mar 2006 00:25:26 +0000</pubDate>
	</item>
	<item>
	<title>Interior Bedroom</title>
	<link>http://slipknot66.cgsociety.org/gallery/331502</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/90683/90683_1142938633_small.jpg"><br><br>This a render of an interior simulating a day light.]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 10:57:16 +0000</pubDate>
	</item>
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